

You might have a maze of platforms and walls that can only be navigated by finding the right spots to turn around. You might have to run away from a chasing buzzsaw, searching for a safe way to turn back and jump over it before it inevitably catches up to you. You might find yourself jumping through a section of platforms that disappear after you touch them, unable to turn around until right at the end, and then backtracking through the now much more dangerous area to continue through a path that was previously blocked. In Super Meat Boy Forever, jumping off a wall or stepping on a special-marked pad will send you back the way you came, and the game finds hundreds of ways to build unique, creative challenges around that. It means that something as simple as changing direction can be part of a platforming puzzle. When the player’s momentum is predictable and controlled, that very momentum can be part of the puzzle, with hazards and traps designed with pinpoint accuracy around where the player will reliably be at any given moment.

It’s a divisive change, certainly, but one that opens Super Meat Boy Forever up to a whole new world of level design possibilities. In other words, your character-be it Meat Boy, Bandage Girl, or one of a number of other weird but weirdly adorable unlockable characters-automatically runs forward, at a set, constant speed. One of the most immediately apparent (and divisive) changes in Super Meat Boy Forever is the fact that it’s an auto-runner.
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Its long-awaited sequel, Super Meat Boy Forever, moves in a very different direction, but different is always a bad thing-its full of new ideas that cut right to the heart of the “one more try!” impulse at the heart of this genre. A bloody chunk of meat makes for a surprisingly charming hero, it turns out, while its precise controls, inventive level design, and instant respawns made a captivating experience out of what might otherwise have been a frustrating one. Super Meat Boy didn’t invent the masocore platformer, but it certainly helped popularise it.
